Large Celestial (Human), Chaotic Evil
Armor Class 28 Olympian Plate and Olympian Shield
Hit Points 252 (12d12 + 138)
Speed 70 ft.
STR
25 (+7)
DEX
25 (+7)
CON
23 (+6)
INT
13 (+1)
WIS
9 (-1)
CHA
19 (+4)
Saving Throws STR +15, DEX +15, CON +14
Skills Acrobatics +17, Athletics +24, Intimidation +19, Perception +16, Persuasion +12
Damage Resistances Lightning; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 80 ft., Passive Perception 26
Languages Celestial, Common, Giant
Challenge 27 (105,000 XP)
Proficiency Bonus +8
Traits

Legendary Resistance. 5/Day

Godly Vision. Ares can see through magical darkness. 

Greek God. Ares regains 15 hitpoints on each of his turns. 

Improved Superior Critical. Ares scores critical hits on rolls of 18, 19 or 20. 

Brute. Ares has an additional damage die included in his attack.

Lizard Sticker. Due to Ares mastery over spears whenever an opponent is prone he can use his bonus action to stab them as if he made a spear attack. 

Unending Rage. Ares is always in a frenzy berserk rage and benefits from this rage constantly. (+6 to damage rolls)

Trampling Charge. When Ares moves in a straight line of 15 ft. he can use an attack action to put his full weight behind his shield and bash into one target, this does 30 (3d10 + 12) bludgeoning damage and the target must make a 27 strength saving throw or be knocked 10 ft. away and prone. 

Shield Bash. Ares can use an attack action to make a shield bash to one target within 5 ft. the targeted creature must make a 27 constitution saving throw or be stunned for one round.

Battle Maneuvers: Menacing attack. Pushing attack. Quick toss. Trip attack.


 

FEATS:

Athlete. Fighter initiate (Dueling). Mobile. Polearm Master. Savage Attacker. Sentinel. Sharpshooter. Shield Master. 

Actions

Multiattack. The Avatar of Ares makes two attacks, these can be split between ranged attacks with his magical Olympian spears or melee attacks with his magical Olympian glaive.

War God's Glaive. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 35 (4d10 + 11) piercing damage. 

or

War God's Glaive. Melee Weapon Attack: +15 to hit, reach 10 ft., two to three targets that are in a combination of three squares within 5 ft. of one another. Hit: 29 (3d10 + 11) slashing damage.

War God's Spear. Ranged Weapon Attack: +15 to hit, range 600 ft., one target. Hit: 24 (4d6 + 10) piercing damage.

Reactions

Hoplon Shield. Ares slams his shield down in the ground and covers his entire body, providing an additional +4 to his AC. In addition, this magical shield provides a +4 to magical attacks that targets Ares and Ares only. 

Master of Spear and Shield. If an attacker rolls a 22-28 to hit (where if it wasn't for Ares' magical Olympian shield they would hit) Ares can use his reaction to make a glaive piercing attack with advantage.

Legendary Actions

Ares can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Ares regains spent legendary actions at the start of his turn.

Attack (Costs 1 Actions). Ares makes an attack. 

Movement (Costs 1 Actions). Ares either moves his chariot or himself up to it or his full speed. 

Block out the Sun. (Costs 3 Actions). Ares calls a barrage of arrows to rain down in a 60 ft. radius all creatures in the specified area must make a 24 DEX save or suffer 20d10+40 magical piercing damage, if a creature passes the Dexterity saving throw they take half the damage. 

Mythic Actions

When Ares health is 155 or lower he slams his shield into the ground causing lava to erupt and cover it. Changing it into his true shield: War God's Shield. +5 Kite Shield (his armor class is now 29). Recharge 5-6. This shield can be used to cast either a 10 foot wide 60 foot line of fire or a 30 foot cone of fire, 84 (24d6) fire damage.

Also gives Ares 3 uses of his chained spears ability. 

Chained Spears. 

Any and all creatures and objects Ares decides in a 50 foot radius must make a Dexterity saving throw or take 8d10 magical piercing damage the targets are considered grappled regardless if the pass the save or not. A target can use their action to break the grapple with a strength check of 25. 

Ares after piercing his targets or the spears being wrapped around his chosen targets pulls them all within 5-10 feet around him. He then one time only summons a spear storm on places within the same 50 foot radius besides himself. Each creature must make three Dexterity saving throws to avoid three seperated attacks of War God's Spear .

Description

Greek God of War. Ares is the god of war, one of the Twelve Olympian gods and the son of Zeus and Hera. In literature Ares represents the violent and physical untamed aspect of war.

Lair and Lair Actions

Ares' lair is any battlefield that he or his chariot currently resides on. 

 

Nightmare Chariot stats: This chariot is pulled by four nightmares with double the hitpoints and double the amount of attacks each. The chariot itself has an AC of 23 with the carriage having 200 hitpoints and the wheels have 75 hitpoints each. The side carriages where Deimos and Phobos ride in both have 100 hitpoints each. The main and side carriages both have a damage threshold of 25. 

 

Lair Actions

On initiative count 20 (winning initiative ties), the Ares takes a lair action to cause one of the following effects; Ares can’t use the same effect two rounds in a row, effects end at the next initiative step 20:

  • Ares exhibits his control over war, all attacks made against him or his allies with melee weapons are made with disadvantage and all physical ranged attacks automatically fail.
  • All creatures in the battlefield without some divine essence must make a WIS saving throw of 20 or be afflicted with the Confusion spell.
  • Either 2d4 boars or 2d4 vultures appear and join in the fight on the side of Ares.

Regional Effects

The region containing Ares' lair is any battlefield he currently is residing on, which creates one or more of the following effects:

  • Within 10 miles there's a much higher amount of boars and vultures present which attack on sight.
  • Emotions run higher and stronger, people are in angry moods more often than any other mental space.

If Ares dies, these effects fade over the course of 3 days.

Previous Versions

Name Date Modified Views Adds Version Actions
4/18/2021 11:50:42 PM
97
26
1
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8/3/2021 10:15:30 PM
87
5
2
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8/3/2021 10:22:31 PM
86
1
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8/3/2021 10:24:09 PM
86
1
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8/3/2021 10:58:42 PM
87
2
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4/27/2022 4:16:43 PM
115
9
1
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4/27/2022 4:21:18 PM
115
1
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Coming Soon

Monster Tags: humanoid

Habitat: Mountain

magni_morgan

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