Armor Class
13
Natural Armor
Hit Points
22
(4d6 + 8)
Speed
20 ft.
STR
10
(+0)
DEX
8
(-1)
CON
14
(+2)
INT
8
(-1)
WIS
6
(-2)
CHA
17
(+3)
Saving Throws
CHA +5
Skills
Religion +1
Senses
Blindsight 120ft. (Blind beyond this radius), Passive Perception 8
Languages
Breadarian
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Baked Bread. When hit with fire damage or in a warm temperature the Gremlin creates a pleasant aroma. All creatures within 30ft. that make an attack roll must make a DC 13 wisdom saving throw. On a fail, the creature has disadvantage. If the creature cannot smell, they are not subject to this effect. If the creature has advantage on smell based checks (such as a dog via their keen senses ability) they have disadvantage on the saving throw. Also removes effects of Soggy.
Soggy. When the Gremlin touches water the Gremlin's movement speed is reduced by 10. Also, the AC is reduced by 1.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 2 (1d4) bludgeoning damage.
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