Magic Resistance. The baobhan sith has advantage on saving throws against spells and other magical effects.
Innate Spellcasting. The baobhan sith’s innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring only its pixie dust as a component:
At will: druidcraft
1/day each: confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force, polymorph, sleep
Infectious Laughter. When the baobhan sith laughs, 1/day, all creatures within 30 feet must make a Wis save (DC 15) or be affected as if by Tasha's Hideous Laughter (as if cast by an 8th Level Sorcerer) for 1d3 rounds. Those that successfully save cannot be affected again that day.
Superior Invisibility. The baobhan sith magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the baobhan sith wears or carries is invisible with it.
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