Medium Humanoid (Human, Shapechanger), Chaotic Evil
Armor Class 14 in humanoid form, 15 in wolf or hybrid form
Hit Points 85 (10d10 + 30)
Speed 40 ft.
STR
19 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
13 (+1)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws DEX +6, CON +6
Skills Acrobatics +5, Athletics +7, Intimidation +5, Perception +5, Stealth +5
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 14
Languages Common (can't speak in wolf form)
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Shapechanger. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Unarmored Defense. The werewolf's DEX bonus is added to their AC (reflected in stat block).

Pack Tactics. The alpha werewolf has advantage on an attack roll against a creature if at least one of the werewolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. (Humanoid or Hybrid Form Only). The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).

Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.

Claws. (Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) slashing damage.

Spear (Humanoid Form Only). Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.

Reactions

Parry. The werewolf adds 2 to its AC against one melee attack that would hit it. To do so, they must see the attacker and be wielding a melee weapon.

Description

A werewolf is a savage predator that can appear as a humanoid, as a wolf, or in a terrifying hybrid form—a furred and well-muscled humanoid body topped by a ravening wolf’s head. 

The Alpha werewolf of a pack does not need to be the first werewolf of that pack or the strongest or fastest, but they have to be the best werewolf of the pack to keep the others in line. An Alpha werewolf has either beaten the previous alpha or has defended itself from challenges from its fellow werewolves. As leader of the pack, the Alpha barks commands at its brethren during battle, and will be flanked by allies when hunting.

Monster Tags: Shapechanger

Habitat: ForestHill

Farseer2020

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