Medium Celestial, Lawful Neutral
Armor Class 21 Natural Armor
Hit Points 598 (80d12 + 78)
Speed 35 ft.
STR
17 (+3)
DEX
28 (+9)
CON
25 (+7)
INT
23 (+6)
WIS
25 (+7)
CHA
30 (+10)
Saving Throws DEX +17, CON +15, WIS +15, CHA +18
Skills Persuasion +14, Sleight of Hand +10
Damage Resistances Fire
Damage Immunities Radiant
Senses Truesight 60 ft., Passive Perception 19
Languages Celestial, Common
Challenge 27 (105,000 XP)
Proficiency Bonus +8
Traits

Holy Aura. All creatures that start their turn within 15 ft. of this creature take 14 (4d6) radiant damage.

Innate Spellcasting. This creature is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 20, +15 to hit with spell attacks). This creature has following Cleric spells prepared:
At Will: Thaumaturgy, Guiding Bolt, Sanctuary

4/day each: Hold Person, Silence, Bestow Curse

1/day: Spirit Guardians

Actions

Multiattack. This creature can attack with their sword and jab when they take the Attack action.

Sword of the Immemorial. Melee Weapon Attack: +19 to hit, reach 5 ft., 1 target. Hit: 22 (3d8 + 9) slashing damage plus 11 (2d10) radiant damage. 

Jab. Melee Weapon Attack: +17 to hit, reach 5 ft., 1 target. Hit: 16 (2d6 + 9) bludgeoning damage plus 14 (4d6) radiant damage. 

Holy Ray (Recharge 1-2). All creature in a 150 ft. line in front of this creature make a DC 23 Dexterity saving throw. A creature takes 36 (8d8) radiant damage on a failure and half as much on a success.

Reactions

Dodge. When targeted by an attack, this creature can subtract 1d4 from the attack roll, potentially causing the attack to miss.

Legendary Actions

Only one legendary action can be used at a time and only at the end of another creature's turn. A creature regains its spent legendary action at the start of its turn. This creature has 4 legendary actions.

Spray of Colors (Costs 4 Actions). This creature casts the spell Prismatic Spray, dealing half damage.

Solar Flare (Costs 3 Actions). All creatures that can see this creature take 27 (5d10) fire damage and 16 (3d10) radiant damage. Those creatures also make a DC 20 Charisma saving throw, becoming blind for one round on a failure. Creatures that cannot see or have another way of seeing, such as blindsight, are immune to this damage and blind.

Whirlwind Strike (Costs 2 Actions). This creature makes two Jab attacks.

Evade (Costs 1 Action). This creature takes the Disengage action.

Previous Versions

Name Date Modified Views Adds Version Actions
2/7/2019 3:38:59 AM
18
1
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Coming Soon
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