Military Tactics. Captain Dan has advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature
Multi-Attack. Captain Dan can make 2 Melee Attacks or 1 Ranged and 1 Melee Dagger Attack
Blood Axe. Melee Weapon Attack: 10 Ft. +4 to hit 12(3d6+2). The axe deals an extra 1d6 necrotic damage to creatures that aren’t constructs or undead. If you reduce such a creature to 0 hit points with an attack using this axe, you gain 10 temporary hit points. This axe is forged from a dark, rust-colored metal and once belonged to the goliath barbarian Grog Strongjaw.
Dagger: Melee/Ranged Weapon Attack 5 Ft. +2 Hit (2d4) Piercing damage. 10/35 Ft. +2 Hit (2d4) Piercing damage
Musket. Ranged weapon attack 40/120 Ft. +5 Hit (1d12) Piercing damage. Once fired takes 1 full round to reload (Unless you have Gunner Feat) Requires ammunition and smoke powder packet(5 shots)
Quick Thought. Captain Dan can make 1 quick stab with his dagger causing instant piercing damage of 4 HP. If the creature is within 5 feet and misses it's attack.
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