Amethyst Weapon. This weapon's bow arms are made from Amethyst, so this weapon gets a +7 to hit against dragons, dragonfolk, and the like.
Amethyst Artillery. This weapon's bolts are tipped with Amethyst, so these bolts deal twice the total damage roll towards dragons, dragonfolk, and the like.
Amethyst Bolt. Ranged Weapon Attack: +6 to hit, range 300/750 ft., 1 target. Hit: 44 (8d8 + 8) [piercing] damage.
Amyrithian Cast. Ranged Weapon Attack: +4 to hit, range 100/150 ft., 1 target. Hit: 64 (8d12 + 12) [thunder] damage. This damage is double to structures.
Amyrithian Scatter. Ranged Weapon Attack: +6 to hit, range 50 ft., up to 5 targets. Hit: 59 (6d12 + 20) [thunder] damage. This damage is doubled towards dragons, and gets through a dragons natural resistance to thunder damage.
Loading Holster: This creature automatically uses its bonus action to reload another bolt. If it is put under an effect that makes it only use an action per turn, like the spell Slow, the creature will alternate using its action to load, fire, load, until the effect goes.
Power Charge. Once hit by a lightning, thunder or radiant attack, can use a reaction to take that energy into its self, and either:
- Regain half the damage that would have been done, as hp.
- Add an extra 3d12 of that damage type to its next attack roll. If the 3d12 of extra damage exceeds the total damage that the attack the attack would've done, deal the higher.
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