Medium Undead, Neutral Evil
Armor Class 8
Hit Points 12 (2d6 + 5)
Speed 20 ft.
STR
12 (+1)
DEX
5 (-3)
CON
12 (+1)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands languages it knew in life, but can't speak.
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Volatile Death. Upon death, or at will (such as if ordered by its master), the bloated corpse explodes. All creatures in a 15 foot radius must make a dexterity save of 13, or against its master's spell save DC if applicable. They take 3d8 necrotic damage on a failed save, or half on a successful one.

Actions

Swipe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4+1) bludgeoning damage.

Explode. All creatures in a 15 foot radius must make a dexterity save. They take 3d8 necrotic damage on a failed, or half on a successful one.

Description

Bloated corpses are swollen, putrid bodies that have been given a minor amount of reanimation. Magic boils inside them and causes them to move.

Many cannot walk and will crawl to the nearest target, but even if they can, it's an unnerving shamble.

Monster Tags: undead

Habitat: Urban

Zedrin

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