Pack Tactics. The drake has advantage on an attack roll against a creature if at least one of the drake's allies is within 5 feet of the creature and the ally isn't incapacitated.
Toxication Resistance. The drake has advantage on saving throws against being poisoned.
Multiattack. The thunder drake makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage plus 4 (1d8) lightning damage.
Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 2 (1d4) thunder damage.
Horns. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing or bludgeoning damage (drake's choice).
Electro-Spit. RangedWeapon Attack: +4 to hit, range 70 ft., one target. Hit: 15 (3d8 + 1) lightning damage plus 7 (2d6) thunder damage.
Description
Thunder drakes are a special classification of draconic creatures. Believed to be descended from some of the first chromatic blue guard drakes, thunder drakes are quick adapters that have diverged into a few different species, all of which have something unique.
Lesser thunder drakes are the smallest known species of thunder drake. They can grow to be around 20-30 ft long and 6-10 feet tall. Due to their small size, lesser thunder drakes hunt in small packs. Once young lesser thunder drakes grow old enough to hunt with the rest of the pack, groups of up to 5 individuals go out to slay and capture the carcass of a large and somewhat dangerous animal. If the young succeeds, they are allowed to join the pack. If they fail, they are banished from entering the pack's lair as long as they don't slay and capture the carcass of a large and somewhat dangerous animal and bring it back to the nest.
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