False Appearance. While the City Guardian remain motionless, it is indistinguishable from a normal statue
Magic Resistance. The City Guardian has advantage on saving throws against spells and other magical effects.
Regeneration. The City Guardian regains 5 hit points at the start of its turn if it has at least 1 hit point remaining.
Multi-attack. The City Guardian makes two fist attacks
Fist. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Arcane Shield. The City Guardian adds 2 to its AC against one attack or single target spell that would hit. To do so, the City Guardian must see the Attacjker
Description
While Treants protects forests, the City Guardian protects cities from outside threats. In general, these metallic constructs are asleep, waiting until the call for aid when the city is in danger. A City Guardian doesn't require air, food, drink or sleep.
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