Large Construct, Unaligned
Armor Class 18
Hit Points 60 (8d8 + 24)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Force, Necrotic, Poison
Senses Darkvision 60ft, Passive Perception 14
Languages Common but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

False Appearance. While the City Guardian remain motionless, it is indistinguishable from a normal statue

Magic Resistance. The City Guardian has advantage on saving throws against spells and other magical effects.

Regeneration. The City Guardian regains 5 hit points at the start of its turn if it has at least 1 hit point remaining.

Actions

Multi-attack. The City Guardian makes two fist attacks

Fist. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. 

Reactions

Arcane Shield. The City Guardian adds 2 to its AC against one attack or single target spell that would hit. To do so, the City Guardian must see the Attacjker

Description

While Treants protects forests, the City Guardian protects cities from outside threats. In general, these metallic constructs are asleep, waiting until the call for aid when the city is in danger. A City Guardian doesn't require air, food, drink or sleep.

Habitat: Urban

Elessar106

Comments

Posts Quoted:
Reply
Clear All Quotes