Charge. If the deer moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 14 (4d6) damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Natural Camouflage. The carnivorous deer has advantage on Charisma (Deception) checks to appear to be a typical deer.
Multiattack. The carnivous deer makes two attacks: one with either its bite or ram, and one with its hooves.
Ram. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 23 (4d8 + 5) bludgeoning damage.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the deer can't bite another target.
Description
In areas where the Feywild overlaps with the Material Plane, the wildlife can become altered, wrong. Such is the case with the carnivorous deer. Appearing to simply be a larger deer, these monstrosities will use that to their advantage, letting prey get close before they spring towards them, attempting to take their chosen prey down as quickly as possible.
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