Tiny Humanoid, Any Alignment
Armor Class 9 Natural Armor
Hit Points 8 (2d6)
Speed 25 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
4 (-3)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws DEX +4, CON +2
Skills Acrobatics +4, Sleight of Hand +2, Survival +4
Damage Vulnerabilities Bludgeoning
Senses Darkvision, Passive Perception 10
Languages Common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Action Melee Attack. Enthusiastic Punch: +2 to hit, reach 5 ft. Hit: 4 (1d4 + 2) bludgeoning damage. 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

DapperButler

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