Small Humanoid, Any Alignment
Armor Class 10 Natural Armor
Hit Points 12 (3d6)
Speed 25 ft., Walk 25 ft.
STR
10 (+0)
DEX
13 (+1)
CON
15 (+2)
INT
8 (-1)
WIS
6 (-2)
CHA
5 (-3)
Skills Athletics +4, Survival +4
Damage Vulnerabilities Bludgeoning
Senses Darkvision, Passive Perception 12
Languages Common Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Action Melee Attack. Slam: +4 to hit, reach 5 ft. Hit: 6 (1d6 + 2) bludgeoning damage. 

Action Ranged Attack. Rock: +2 to hit, range 15/30 ft. Hit: 4 (1d4 + 2) bludgeoning damage. The Stitched throws a rock that it finds on the ground.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

DapperButler

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