Medium Or Small Humanoid, Typically Lawful Neutral
Armor Class 16 mage armor + cloak of protection
Hit Points 91 (14d8 + 28)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
17 (+3)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws INT +6, WIS +4
Skills Acrobatics +2, Arcana +3, History +3
Senses Darkvision 60ft. (Only while wearing Goggles of Night), Passive Perception 11
Languages Common, Draconic, Dwarvish, Elvish
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Spellcasting. The Arcmagum Enforcer is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The Arcmagum Enforcer has the following wizard spells prepared:
Cantrips (at will): Booming Blade, Lightning Lure, Friends, Ray of Frost, Mold Earth
1st level (4 slots): Absorb Elements, Shield, Mage Armor, Grease, Sleep

2nd level (3 slots): Hold Person, Maximilian's Earthen Grasp, Misty Step, Web

3rd level (3 slots): Fly, Counterspell

4th level (3 slots): Dimension Door

5th level (2 slots): Telekinesis 

Actions

Staff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6) bludgeoning damage, or 5 (1d8) bludgeoning damage if used with two hands to make a melee attack.

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 2) piercing damage.

Description

Arcmagum Enforcers are elite wizards tasked with apprehending people who break the Code of Arcange Usage. They wear black robes with silver trimming and silver cloaks of protection. They also wear silver, pointed wizard's hats with a sending stone linking to Arcmagum hanging down over the left ear.

Previous Versions

Name Date Modified Views Adds Version Actions
1/24/2022 7:21:11 PM
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1/25/2022 3:34:03 PM
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1/25/2022 3:35:58 PM
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1/25/2022 9:39:17 PM
4
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4/29/2022 1:15:37 PM
14
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NebNimaj

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