Medium Humanoid, Any Alignment
Armor Class 12 Natural Armor
Hit Points 21 (4d6 + 3)
Speed 25 ft., Climb 25 ft.
STR
14 (+2)
DEX
13 (+1)
CON
15 (+2)
INT
8 (-1)
WIS
8 (-1)
CHA
6 (-2)
Saving Throws STR +4, CON +4
Skills Athletics +4, Intimidation +2, Survival +4
Damage Vulnerabilities Bludgeoning
Condition Immunities Poisoned
Senses Darkvision, Passive Perception 12
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Grapple. Once per turn the Stitched may use an action to attempt to grapple a target that's size is Medium or smaller. If the Stitched has more than one arm it will make this check with advantage. 

Action Melee Attack. Slam: +4 to hit, reach 5 ft. Hit: 8 (1d8 + 2) bludgeoning damage. 

Action Ranged Attack. Bigger Rock: +2 to hit, range 15/30 ft. Hit: 6 (1d6 + 2) bludgeoning damage.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

DapperButler

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