Large Humanoid, Any Alignment
Armor Class 14 Natural Armor
Hit Points 30 (4d8)
Speed 30 ft., Walk 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
9 (-1)
WIS
9 (-1)
CHA
7 (-2)
Saving Throws STR +5, CON +6
Skills Athletics +4, Intimidation +4, Survival +4
Damage Vulnerabilities Bludgeoning
Condition Immunities Poisoned
Senses Darkvision, Passive Perception 12
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Grapple. Once per turn the Stitched may use an action to attempt to grapple a target that's size is Large or smaller. If the Stitched has more than one arm it will make this check with advantage. 

Action Melee Attack. Slam: +5 to hit, reach 5 ft. Hit: 12 (1d8 + 1d6 + 2) bludgeoning damage. 

Action Ranged Attack. Even Bigger Rock: +4 to hit, range 15/30 ft. Hit: 8 (1d8 + 2) bludgeoning damage.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

DapperButler

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