Medium Humanoid (Hag), Chaotic Evil
Armor Class 15 Natural armor
Hit Points 150 (15d12 + 25)
Speed 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Skills Deception +7, Nature +5, Perception +6
Condition Immunities Charmed
Senses Darkvision 60 ft, Passive Perception 16
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Immune to Charm

Magic Resistance-Advantage on Saves vs Magic

Spellcasting. The Weald Hag  is a 11th lvl spellcaster. Its spellcasting ability is  +7, Spell Save DC 15 , +# to hit with spell attacks).
       The Weald Hag has these spells prepared:
Cantrips (at will): dancing lights, misty step, vicious mockery
Spells (3/each per day): bestow curse, blight, counter spell, eyebite

Actions

Claws: +9, 2D8+5 slashing

Bonus Actions

Change Shape: Polymorph into S/M female humanoid/true form

Reactions

Attack of Opportunity

Legendary Actions

3 actions:
   Claw (1 action).
1 Claw attack, +9 2d8+5 slashing

   Power From Pain (1 action). 
1 target within 120 ft and the hag can see- DC 15 Con Save or 2D8 necrotic (half on save.) and Hag regains Half hp from damage.

   Evil Eye (2 actions). Cast Bestow curse or eyebite.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Lair Actions

On initiative count 20, the Weald Hag takes a lair action to cause one of the following effects; the Weald Hag can’t use the same effect two rounds in a row:

  • Grasping Roots: Creatures on Ground(60 ft); DC 15 Str Save or grappled and restrained; escape DC 15 Str Save on end of turn
  • Intoxicating Magic: One creature (120 ft) hag can see DC 15 Wis Save or sleep end of next turn. Damage or Action from another creature to wake.
  • Power from Suffering: Wounded Creatures within 60 feet DC 15 Con Save ; 2D8 necrotic ( 1/2 on Save). Hag also gets +2D8 necrotic on next claw attack.

Monster Tags: Hag

JohnVandy

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