Large Construct, Unaligned
Armor Class 15 Natural
Hit Points 102 (18d10 + 3)
Speed
STR
15 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +4, CON +3
Condition Immunities Blinded, Stunned
Senses Passive Perception 10
Languages Common, Elvish
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Multiattack. Bealnor's Construct can make two attacks: once with each fist.

Pummel. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 4) bludgeoning damage. 

Arcanite Shotgun. RangedWeapon Attack: +2 to hit, range 30/60 ft., 1 target. Hit: 7 (2d4 + 2) bludgeoning damage.

Reactions

Opportunity Attack. Baelnor's Construct makes a single attack of opportunity with its fist for 1D8+4 bludgeoning damage.

Legendary Actions

Baelnor's Construct can take 3 legendary actions, choosing from the list of options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Baelnor's Construct regains spent legendary actions at the start of its turn.

Shift Plates (Costs 1 Action). Baelnor's Construct can shift its plates to increase AC (+2) in a specific area, but becomes vulnerable from where plates were shifted from (-2 AC). 

Crawler Melt (Costs 2 Actions). On command, a Crawler, can move to Baelnor's Construct, suffering opportunity attacks if in range, and melt into it, healing 1D8 damage. 

Wallop (Cost 3 Actions). Baelnor's Construct begins to spin rapidly, then begins to move. All creatures in its path must make a dexterity saving throw, taking 2D6+4 bludgeoning damage on a failed save, and half as much on a success. 

Description

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Lair and Lair Actions

 

 

Monster Tags: Artificer

Habitat: Urban

Zurianthewise22

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