Special Equipment. Brock wears a ring of mind shielding and a ring of truth telling. He also dons a pair of bracers of defense.
Devil's Sight. Magical darkness doesn’t impede Brock's darkvision.
Fiendish Blessing. Brock's AC includes his Charisma bonus.
Legendary Resistance (1/Day). If Brock fails a saving throw, he can choose to succeed instead.
Magic Resistance. Brock has advantage on saving throws against spells and other magical effects.
Magic Weapons. Brock's weapon attacks are magical.
Innate Spellcasting. Brock's innate spellcasting ability is Charisma (spell save DC 18). Brock can innately cast the following spells, requiring no material components:
At will: charm person, disguise self, unseen servant
3/day each: aganazzar’s scorcher, burning hands, find familiar
2/day each: ashardalon’s stride, darkness, fireball
1/day each: cloudkill, summon fiend (devil form only), wall of fire
Multiattack. Brock makes three attacks: two with his fist and one with his tail. He can use hurl flame in place of any melee attack.
Bite. Melee Weapon Attack: +7 to hit, one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 18 Constitution saving throw or lose 9 (2d8) hit points at the start of each of its turns due to an infernal wound. Each time Brock hits the wounded target with this attack, the damage dealt by the wound increases by 9 (2d8). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 10 (3d6) fire damage if his Fire Aura is active.
Hurl Flame. Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.
Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Fire Aura (3/Day). Brock's body becomes sheathed in flames for 10 minutes. At the start of each of Brock's turns, each creature within 5 feet of him takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches Brock or hits him with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.
While the aura is active, if Brock takes more than 20 cold damage from a single attack, he must succeed on a DC 19 Constitution saving throw or the aura ends and he loses his next turn. It also ends early if Brock is incapacitated.
Firey Shield. If his Fire Aura is active when Brock is hit with an attack, he can add 3 to its AC. In addition, every creature within 5 feet of Brock must make a DC 18 Dexterity saving throw or take 10 (3d6) fire damage.
Retributive Strike. If a creature misses Brock with a melee weapon attack, he can make a bite attack against them.
Brock can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Brock regains spent legendary actions at the start of his turn.
Detect. Brock makes a Wisdom (Insight) check or a Wisdom (Perception) check.
Move. Brock moves up to his speed without provoking opportunity attacks.
Attack (Costs 2 Actions). Brock makes one melee attack.
Tactical Rearrangement (Costs 3 Actions). Brock magically teleports to a point he can see within 30 feet.
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