Armor Class
16
Natural Armor
Hit Points
42
(6d8)
Speed
35 ft., Walk 35 ft.
STR
18
(+4)
DEX
14
(+2)
CON
20
(+5)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Saving Throws
STR +6, CON +7
Skills
Athletics +4, Intimidation +4, Survival +4
Damage Vulnerabilities
Bludgeoning
Condition Immunities
Poisoned
Senses
Darkvision, Passive Perception 13
Languages
Common
Challenge
3 (700 XP)
Proficiency Bonus
+2
Actions
Grapple. Once per turn the Stitched may use an action to attempt to grapple a target that's size is Huge or smaller. If the Stitched has more than one arm it will make this check with advantage.
Action Melee Attack. Slam: +5 to hit, reach 5 ft. Hit: 18 (2d8 + 5) bludgeoning damage.
Action Ranged Attack. Boulder: +4 to hit, range 15/30 ft. Hit: 10 (1d10 + 2) bludgeoning damage.
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