Medium Humanoid (Aarakocra), Chaotic Evil
Armor Class 15 (+2 from Storm Flight)
Hit Points 13 (3d8)
Speed 20 ft., fly 50 ft.
STR
11 (+0)
DEX
16 (+3)
CON
10 (+0)
INT
11 (+0)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws DEX +5
Skills Perception +5
Damage Resistances Lightning, Thunder
Senses Passive Perception 15
Languages Aarakocra, Auran, Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Dive Attack. If the aarakocra is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 3 (1d6) damage to the target.

Lightning Lancer. If the aarakocra is flying and makes a ranged weapon attack with its javelin, its effective range is doubled for that attack. If this attack is a critical hit, the target must succeed on a DC 9 Constitution saving throw or be stunned until the end of its next turn.

Storm Flight. The aarakocra does not suffer negative effects from strong wind and, while flying in such weather, can add its proficiency bonus to Dexterity saving throws and to its AC (included in its AC).

Actions

Talon. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage and 7 (2d6) lightning damage. The javelin ceases to be magical after being used once. The aarakocra carries three javelins.

Description

If the party retrieves any unthrown javelins from the Anchorites' corpses, the javelins are single use magic weapons with the same effect. They are called Spines of Talos.

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillMountainUrban

MrSkeltal_01

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