Medium Beast (Chromatic), Neutral
Armor Class 16 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft., Swim 30 ft., Climb 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
7 (-2)
WIS
11 (+0)
CHA
8 (-1)
Saving Throws DEX +4, CON +3
Skills Perception +4, Stealth +4
Damage Immunities Acid
Senses Darkvision 60 ft., Tremorsense 20 ft., Passive Perception 14
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Amphibious. The dragopede can breathe air and water.

Coil.  If two dracopedes successfully bite one target, the dracopedes will coil around the neck of the target and stop their breathing.  Target must roll at disadvantatge on all CON and DEX saves.  Target must use an action to free itself as it would escaping a grapple.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) acid damage.

Acid Breath (Recharge 5–6). The dragon exhales an acid mist in a 15-­foot cloud. Each creature in that cloud must make a DC 12 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.

Description

Dracopedes are magical mutations of centipedes mixed with dragon ancestry.

juancortez12

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