Medium Beast (Wizard), Neutral Good
Armor Class 15 (natural armor)
Hit Points 34 (6d8)
Speed 30 ft., Swim 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
11 (+0)
INT
12 (+1)
WIS
9 (-1)
CHA
3 (-4)
Saving Throws INT +3
Skills Arcana +4, History +4, Stealth +5
Senses Blindsight 30 ft., Passive Perception 9
Languages Common, Elvish
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Amphibious. The crab can breathe air and water.

Innate Spellcasting. Claw'd's spellcasting ability is Intelligence (spell save DC 12, spell attack modifier +4). It can innately cast the following spells, requiring no material components:

At will: Mage Hand, True Strike, Fire Bolt (2d10+1 damage)

4/long rest (any): Cure Wounds (1d8+1 healing), Magic Missile (3d4+3 force), Sleep

2/long rest: Spider Climb

Actions

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.

Monster Tags: Misc Creature

Habitat: Coastal

FlaviusVonFunk

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