Tiny Monstrosity, Typically Neutral Good
Armor Class 12
Hit Points 2 (1d4)
Speed 40 ft., Climb 30 ft.
STR
4 (-3)
DEX
16 (+3)
CON
10 (+0)
INT
7 (-2)
WIS
12 (+1)
CHA
12 (+1)
Skills Acrobatics +5, Perception +3
Senses Blindsight 60 ft., Tremorsense 60 ft., Passive Perception 13
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Keen Senses. The cabbit has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Description

The cabbit has large ears and whiskers that grant it blindsight and tremorsense out to a range of 60 feet

SkelyJack

Comments

Posts Quoted:
Reply
Clear All Quotes