Medium Humanoid, Lawful Good
Armor Class 26 (adamantine plate, shield, +2, cloak of protection)
Hit Points 690 (20d8 + 100)
Speed 60 ft., Walk 60 ft.
STR
29 (+9)
DEX
20 (+5)
CON
20 (+5)
INT
20 (+5)
WIS
26 (+8)
CHA
20 (+5)
Saving Throws STR +16, DEX +12, CON +12, INT +12, WIS +15
Skills History +19, Insight +12, Intimidation +12, Medicine +12, Religion +19
Damage Resistances All
Damage Immunities Poison, Radiant
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 40
Languages Celestial, Common, Draconic, Infernal
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Aasimar. Aurelian is an Aasimar, granting him innate resistance to Radiant and Necrotic damage, and darkvision out to a range of 60 ft.

Heroic Destiny. Aurelian has advantage on death saving throws. When he is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. Once he uses this trait, he can’t use it again until hhe finishes a long rest.

Adamantine Plate. Any critical hit against Aurelian becomes a normal hit.

Amulet of the Devout, +3. While Aurelian wears the holy symbol, he gains a +3 bonus to spell attack rolls and the saving throw DCs of his spells.

While he wears this amulet, he can use his Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.

Cloak of Displacement. While Aurelian wears this cloak, it projects an illusion that makes him appear to be standing in a place near his actual location, causing any creature to have disadvantage on attack rolls against him. If he takes damage, the property ceases to function until the start of his next turn. This property is suppressed while he is incapacitated, restrained, or otherwise unable to move.

Cloak of Protection. Aurelian has a +1 bonus to his AC and Saving Throws.

Lightbrand. Aurelian has immunity ro radiant damage. When he hits with an attack using Lightbrand, he ignores resistance to radiant damage.

Periapt of Health. Aurelian is immune to contracting any disease while he wears this pendant. If he is already infected with a disease, the effects of the disease are suppressed while he wears the pendant.

Ix's Devotee. Aurelian can call on Heliod’s favor and cast bless with this trait, requiring no material components. Ix’s blessing manifests as a nimbus around the affected creatures, causing them to shed dim light in a 5-foot radius until the spell ends. Aurelian can cast the spell in this way times. Aurelian regains all expended uses when he finishes a long rest.

Ix's Votary. Aurelian can cast daylight with this trait. Once he casts the spell in this way, he can’t do so again until he finishes a long rest.

Ix's Disciple. Aurelian has advantage on saving throws against being blinded and he has resistance to fire damage.

Champion of the Sovereign. Aurelian is a piety 50 champion of Ix. His Wisdom has been increased as a reward for his faith.

Blessing of the Sovereign (Uncommon). Aurelian has advantage on Wisdom (Perception) checks that rely on sight. In conditions of clear visibility, he can make out details of even extremely distant creatures and objects as small as 2 feet across.

Blessing of the Sovereign (Rare). Aurelian has advantage on saving throws against spells.

Blessing of the Sovereign (Very Rare). Aurelian has a +1 bonus to AC and remains aware of his surroundings even while asleep.

As a bonus action, he can cast the see invisibility spell using this blessing. Once this property is used, it can’t be used again until the next dawn.

Blessing of the Sovereign (Legendary). Aurelian's proficiency bonus increases by 1.

Boon of Fate. When another creature that Aurelian can see within 60 feet of him makes an ability check, an attack roll, or a saving throw, he can roll a d10 and apply the result as a bonus or penalty to the roll. Once he uses this boon, he can't use it again until he finishes a short rest.

Boon of High Magic. Aurelian gains one 9th-level spell slot, provided that he already has one.

Boon of Spell Recall. Aurelian can cast any spell he knows or has prepared without expending a spell slot. Once he does so, he can't use this boon again until he finishes a long rest.

Shield Master. If Aurelian isn't incapacitated, he can add his shield, +2's AC bonus to any Dexterity saving throw he makes against a spell or other harmful effect that targets only him.

War Caster. Aurelian has advantage on Constitution saving throws that he makes to maintain his concentration on a spell when he takes damage.

Additionally, Aurelian can perform the somatic components of spells even when he has weapons or a shield in one or both hands.

Gifted Haste. Aurelian's speed is doubled. He has a +2 bonus to AC, advantage on Dexterity saving throws, and gains an additional action on each of his turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. This gift is nullified if Aurelian enters an antimagic field, or the effect is dispelled/disjuncted.

Gifted Luck. Aurelian has 3 luck points. Whenever he makes an attack roll, an ability check, or a saving throw, he can spend one luck point to roll an additional d20. He can also spend one luck point when an attack roll is made against him. He regains all his expended luck points when he finishes a long rest. This gift is nullified if Aurelian enters an antimagic field, or the effect is dispelled/disjuncted.

Gifted Resistance. Aurelian has resistance to all damage. This gift is nullified if Aurelian enters an antimagic field, or the effect is dispelled/disjuncted.

Gifted Strength. Aurelian's Strength score is 29. This gift is nullified if Aurelian enters an antimagic field, or the effect is dispelled/disjuncted. If the gift is nullified her Strength becomes 20.

Encouraging Whispers. While Aurelian is concentrating on a cleric spell, he can add 8 to any Constitution saving throws that he makes to maintain his concentration on a spell whenhe takes damage.

Spellcasting. Aurelian is a 20th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 26, +18 to hit with spell attacks). Aurelian has the following Cleric spells prepared:

Cantrips (at will): guidance, light, resistance, sacred flame, spare the dying, thaumaturgy

1st level (4 slots): bless, cure wounds, divine favor, false life, guiding bolt, healing word, inflict wounds, protection from evil and good

2nd level (3 slots): blindness/deafness, hold person, lesser restoration prayer of healing, spiritual weapon

3rd level (3 slots): counterspell, dispel magic, mass healing word, revivify, vampiric touch

4th level (3 slots): aura of purity, blight, banishment, death ward, divination, freedom of movement

5th level (3 slots): circle of power, cloudkill,  contagion, dispel evil and good, greater restoration, hallow, mass cure wounds, raise dead

6th level (2 slots): harm, heal, planar ally

7th level (2 slots): divine word, regenerate

8th level (1 slot): holy aura

9th level (2 slots): mass heal, true resurrection

Actions

Divine Intervention. As an action, Aurelian can request his deity's aid, no check required. Once used, he can't use this feature again for 7 days.

Healing Hands. Once per long rest as an action, Aurelian can touch a creature and restore 20 hit points.

Lightbrand. Melee Weapon Attack: +18 to hit, reach 5 ft., one creature. Hit: 15 (1d8 + 11) and 7 (2d6) radiant damage.

Radiant Soul. Once per long rest as an action, Aurelian can transform, gaining glimmering eyes and two incorporeal wings. For 1 minute or until he ends it as a bonus action, he has a flying speed (30 ft.) and once per turn he can have one attack or spell deal 20 additional radiant damage to one target.

Bonus Actions

Shield Master. If Aurelian takes the Attack action on his turn, he can use a bonus action to try to shove a creature within 5 feet of him with his shield, +3.

Reactions

Shield Master. If Aurelian is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he can use his reaction to take no damage if he succeeds on the saving throw, interposing his shield, +2 between himself and the source of the effect.

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