Large Fiend, Lawful Evil
Armor Class 14 (natural armor)
Hit Points 60 (8d10 + 16)
Speed 40 ft.
STR
14 (+2)
DEX
11 (+0)
CON
14 (+2)
INT
13 (+1)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws DEX +3, CON +5
Skills Intimidation +4, Perception +5, Stealth +3
Damage Resistances Acid, Bludgeoning, Cold, Piercing, Slashing
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Unknown Passive Perception 15, Passive Perception 15
Languages Common, Quori, Riedran, Telepathy 120 ft.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting (Psionics). The quori’s spellcasting ability is Charisma (spell save DC 12+4 to hit with spell attacks). It can innately cast the following spells, requiring no components:

At will: mage hand

1/day each: charm person, cure wounds (self only),wrathful smite

Magic Resistance.  The quori has advantage on saving throws against spells and other magical effects.

Nightmare Awareness.  Magical darkness doesn't impede the quori's darkvision, and magic can't put it to sleep.

Actions

Multiattack. The quori makes three attacks: two pincer attacks, and one stinger attack.

Pincer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage. The target is grappled (escape DC 13). The quori has two pincers, each of which can grapple one target.

Stinger. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 11 (2d8 + 2) piercing damage plus 16 (3d10) psychic damage, and the target must succeed on a DC 13 Wisdom saving throw or be frightened of the quori for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

Quori

Dal Quor is the plane of dreams and is currently dominated by a dark power known as il-Lashtavar, or the Dreaming Dark. Il-Lashtavar is served by a host of aberrations that are the embodiments of dreams and nightmares — the quori. Because it is difficult for anything to physically travel to or from Dal Quor, quori in Eberron are typically encountered while possessing a host body. The Inspired are the most common type of willing host for the quori and are described earlier in this chapter.

Tsucora Quori

Tsucora quori are nightmarish creatures. Their headless torsos are covered with eyes and twitching limbs, including two massive arms that end in powerful pincers, and a serpentine tail tipped with a vicious stinger. They are cruel and calculating, enjoying the power they wield over others as they concoct elaborate schemes to advance their own positions and discredit their rivals.

Relentless Schemers. Constantly jockeying for position, each tsucora hopes to be reincarnated as a more powerful servant of the Dreaming Dark. As such, their plans are as often focused on the ruination of competitors as they are on the furthering of il-Lashtavar’s plans. When they aren’t serving in the cities of their nightmare realm, they hunt the dreaming spirits of mortals.

Fearmongers. Their ability to manipulate the fears of mortals sees tsucoras often sent to Eberron as [monsters]Inspired (Tsucora variant);Inspired[/monster]. Nothing keeps humanoid chattel in line like fear, and the tsucoras are the masters of manipulating the uncertainty of mobs and high-ranking officials alike. The effectiveness of tsucora Inspired keeps the members of this order in the good graces of the kalaraq quori.

GrufftonChesthumper

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