Medium unknown, Neutral Evil
Armor Class 18 Natural armor
Hit Points 280 (10d10 + 30)
Speed 30 ft.
STR
20 (+5)
DEX
24 (+7)
CON
20 (+5)
INT
18 (+4)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws STR +8, DEX +10
Damage Vulnerabilities Bludgeoning, Fire, Piercing, Radiant
Damage Resistances Acid, Lightning, Poison, Slashing, Ranged Attacks
Damage Immunities Cold, Necrotic
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision Sees just as well in the dark as in the light, Passive Perception 15
Languages Abyssal, Common, Deep Speech, Undercommon
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Hero of the past: Advantage on history checks, insight checks, and wisdom saving throws

 

Actions

Hero's cry (Once per day): This creature gains advantage on its next 5 attack rolls

Rebellions blade: Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 20 (4d10) slashing damage. Ignores resistances and immunities.

Ground pound: RangedWeapon Attack: +2 to hit, range 10/50 ft., any target inside circle. Hit: 24 (4d12) bludgeoning damage.

Necrotic bolt:  RangedWeapon Attack: +3 to hit, range 20/80 ft.,1 target . Hit: 16 (4d8) necrotic damage.

Flame strike: Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 18 (4d8+4) burning damage

Warlord scream: Cone of 50 feet in length. Deals 3d4 force damage

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Yarloft was a man of great power when he reigned during what is now called the age of hanged men. He led wars against the flesh and disease and destroyed small armies entirely on his own. With his blade, Basilbrand, he cut through flesh and metal alike until, like all others, he fell to corruption and was hung for his crimes. Now he sits, only kept alive by his machines, a shadow of his former self. He awaits the day that someone comes to end his sliver of life and bring peace to the world he helped create and destroy.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
5/28/2022 1:47:09 AM
2
1
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Coming Soon
Godlymight666

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