Medium Elemental, Lawful Neutral
Armor Class 15 (natural armor)
Hit Points 94 (9d12 + 36)
Speed 40 ft.
STR
19 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
11 (+0)
WIS
13 (+1)
CHA
9 (-1)
Saving Throws STR +6, CON +6
Skills Athletics +6, Intimidation +3
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Passive Perception 11
Languages Ignan
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.

Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 3 (1d12) fire damage (included in the attack).

Illumination. The azer sheds bright light in a 10-­foot radius and dim light for an additional 10 feet.

Rage, 2/day. As a bonus action on it's turn in combat, the Rager can enter a trance like battle range. It gains resistances to all kinetic damage, advantage on all strength check and saving throws against charm and fear effects, and can add +2 to strength based damage rolls. This effect lasts for 1d4 rounds.

Elemental Rebuke. In response to being bloodied (brought below 47 hit points), the Rager may use a reaction, or an action on it's turn, to unleash a fury of flame around it. All creatures within 10 ft. of the Rager must make a DC 14 (Dexterity) Saving Throw, or take 3d12+4 fire damage, or half on a successful save.

Actions

Multiattack. The Rager makes two attacks with it's spiked gauntlet.

Spiked Gauntlets. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4 or 6) bludgeoning damage, plus 6 (1d12) fire damage.

WhiteHotEmber

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