Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.
Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 3 (1d8) fire damage (included in the attack).
Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Spur the Beast. As a bonus action, the Beastmaster can command up to 3 allied and tamed creatures to make a single attack as a reaction.
On my command, 2/day. The beastmaster can make one additional bonus attack against a creature that is adjacent to an allied and tamed creature.
Multiattack. The beastmaster makes two attacks with it's battleaxe.
Battleaxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands to make a melee attack, plus 3 (1d8) fire damage.
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