Medium Elemental, Lawful Neutral
Armor Class 17 (natural armor, shield)
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
17 (+3)
INT
13 (+1)
WIS
15 (+2)
CHA
10 (+0)
Saving Throws CON +6, WIS +5
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Passive Perception 11
Languages Ignan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.

Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 3 (1d8) fire damage (included in the attack).

Illumination. The azer sheds bright light in a 10-­foot radius and dim light for an additional 10 feet.

Spur the Beast. As a bonus action, the Beastmaster can command up to 3 allied and tamed creatures to make a single attack as a reaction.

On my command, 2/day. The beastmaster can make one additional bonus attack against a creature that is adjacent to an allied and tamed creature.

Actions

Multiattack. The beastmaster makes two attacks with it's battleaxe.

Battleaxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands to make a melee attack, plus 3 (1d8) fire damage.

WhiteHotEmber

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