Shapechanger. Borush can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Cannot cast spells in non-human forms. Cannot use his multiattack, Wall Sanctuary or Skitter Away abilities in humanoid form.
Keen Smell. Borush has advantage on Wisdom (Perception) checks that rely on smell.
Wall Sanctuary. Borush is invisible when standing next to a wall.
Multiattack Borush makes two attacks, only one of which can be a bite.
Bite . Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 piercing damage. If the target is a humanoid, it must succeed on a DC 16 Constitution saving throw or be cursed with wererat lycanthropy.
Scratch. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 3) piercing damage.
Shake. All creatures within a 5 ft. radius must make a DC 16 Dexterity saving throw or be paralyzed for 4 turns. On a failed save, each consecutive turn, the creature can use their action to re-attempt the saving throw.
Summon Giant Rat. Borush summons a Giant Rat within 30 ft. of him that he can command with his bonus action. Can be done in humanoid or rat-humanoid hybrid or giant rat form.
Skitter Away. If an enemy misses an attack against Borush, he can move up to 15 ft. towards the nearest wall without provoking an attack of opportunity.
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