Tiny Construct, Neutral
Armor Class 5 Hard metal
Hit Points 2 (1d4)
Speed 5 ft.
STR
1 (-5)
DEX
8 (-1)
CON
1 (-5)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Senses Passive Perception 1
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Watch Your Ankles. 5ft radius around Colonel Stabbicus immediately becomes hazardous terrain. If a character ends their turn adjacent to Colonel Stabbicus must make a Dex saving throw - on a nat 1 they will be Colonel Stabbicus' next victim.

Actions

Stab. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d4) Piercing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

No thoughts, only stab. This little doom machine wants for nothing, cares for nothing, and needs nothing than to bloody the ankles of his enemies.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

ThatBAMF

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