Watch Your Ankles. 5ft radius around Colonel Stabbicus immediately becomes hazardous terrain. If a character ends their turn adjacent to Colonel Stabbicus must make a Dex saving throw - on a nat 1 they will be Colonel Stabbicus' next victim.
Stab. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d4) Piercing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
No thoughts, only stab. This little doom machine wants for nothing, cares for nothing, and needs nothing than to bloody the ankles of his enemies.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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