Armor Class
12
(natural armor)
Hit Points
8
(2d8 + 2)
Speed
5 ft.
STR
13
(+1)
DEX
10
(+0)
CON
12
(+1)
INT
5
(-3)
WIS
10
(+0)
CHA
8
(-1)
Skills
Stealth +5
Damage Immunities
Acid
Condition Immunities
Prone
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Common, Elvish, Goblin --
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Large or smaller creature adhered to the mimic is also grappled by it (escape DC 13).
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Actions
Bite. Melee Weapon Attack: +1 to hit, on hit, target takes 1d4+1 bludgeoning damage and 1 acid damage
Comments