Armor Class
10
Natural Armor
Hit Points
15
(2d10 + 4)
Speed
30 ft., swim 30 ft.
STR
19
(+4)
DEX
10
(+0)
CON
14
(+2)
INT
2
(-4)
WIS
10
(+0)
CHA
4
(-3)
Damage Resistances
Acid
Condition Immunities
Exhaustion, Poisoned
Senses
Passive Perception 10
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Charge. If the water beast moves at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 7 (2d8) bludgeoning damage.
Amphibious. The water beast can breathe both air and water.
Water Form. The water beast can enter a hostile creature's space and stop there. It can also move through an opening as small as 1 inch in diameter without squeezing.
Actions
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 6) bludgeoning damage.
Description
Water beasts are elemental beasts of burden that work on the elemental plane of water, primarily serving marids. They have no goals of their own but will defend themselves if attacked.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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5/1/2022 5:55:15 PM
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0
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1
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5
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Coming Soon
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