Large Elemental, Typically Neutral
Armor Class 10 Natural Armor
Hit Points 15 (2d10 + 4)
Speed 30 ft., swim 30 ft.
STR
19 (+4)
DEX
10 (+0)
CON
14 (+2)
INT
2 (-4)
WIS
10 (+0)
CHA
4 (-3)
Damage Resistances Acid
Condition Immunities Exhaustion, Poisoned
Senses Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Charge. If the water beast moves at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 7 (2d8) bludgeoning damage.

Amphibious. The water beast can breathe both air and water.

Water Form. The water beast can enter a hostile creature's space and stop there. It can also move through an opening as small as 1 inch in diameter without squeezing.

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 6) bludgeoning damage.

Description

Water beasts are elemental beasts of burden that work on the elemental plane of water, primarily serving marids. They have no goals of their own but will defend themselves if attacked.

Previous Versions

Name Date Modified Views Adds Version Actions
5/1/2022 5:55:15 PM
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Habitat: Grassland

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