Large Construct, Unaligned
Armor Class 14 Etherium body
Hit Points 60 (6d10 + 24)
Speed 30 ft.
STR
17 (+3)
DEX
11 (+0)
CON
19 (+4)
INT
5 (-3)
WIS
12 (+1)
CHA
5 (-3)
Saving Throws CON +7
Skills Intimidation +0, Perception +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison, Psychic
Senses Darkvision 120ft, Passive Perception 14
Languages Understands the language of its master but can't speak.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Noxious Syphon. At the start of each round Arcross chooses a summoned creature not allied with it within 120ft of itself. That creature is reduced to 0 hit points and Arcross heals an amount equal to the number of hit dice the creature has.

Unnatural nature. Each creature that can see Arcross and has an intelligence of 9 or higher when they enter within 30ft of Arcross for the first time on their turn must make a DC 15 Wisdom saving throw or be frightened of Arcross for 1d4 rounds. Arcross also doesn't require air, food, water or sleep to function. 

Immutable Form. Arcross is immune to any spell or effect that would alter its form unless it wishes to be or if its master wishes for it to be. 

Magic Resistance. Arcross has advantage on saving throws against spells and other magical effects.

Magic Weapons. Arcross's weapon attacks are magical.

Innate Spellcasting. Arcross can innately cast the following spell, requiring no material or verbal components:

At will: Detect magic, Planeshift, locate object

Actions

Multi Attack. Arcross makes an attack with their claw and a pincer attack as well. 

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) slashing damage. 

Pincer. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 3) piercing damage plus 5 (1d10) lightning damage. 

Interface Item (1/Day). Across can hastily incorporate an item into their body. They meld the item into a part of their body such as the chest, head, or one of the limbs. To the Dm's discretion the abilities and powers of the item now are utilizable by Arcross as if they where that item or had it permanently attached. If it requires attunement normally Arcross removes that requirement for them to use it, an item can also be ejected after 1 year. 

Monster Tags: construct

drdeatheer

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