Keen Smell. The cheetah has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the cheetah moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the cheetah can make one bite attack against it as a bonus action.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Description
Bred as mounts by the Halflings of Tamveth's southern region, Cavalier Cheetahs get their name from their most common use as the preferred form of transport for scouts of Hobbiton's militia cavalry.
About time-and-a-half bigger than the average cheetah, Cavaliers are also moderately smarter and are trained as guard and hunting beasts in addition to their military designation.
While they are big enough to carry human-sized creatures - at the cost of equipment load - Cavaliers are bred for speed ad ferocity rather than strength, making them unsuited to carry larger humanoids such as Goliaths, Firbolgs, Leonin, and Loxodon. Dragonborn may ride, but individuals gifted with tails may find the experience uncomfortable especially at speed.
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