Medium Humanoid, Any Alignment
Armor Class 14 Chain shirt
Hit Points 55 (10d8 + 10)
Speed 30 ft.
STR
14 (+2)
DEX
13 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Multiattack. The Ashigaru makes two melee attacks. 

Halberd. Melee: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.

Shortsword. Melee: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Set Weapon. Ashigaru can use an action on their turn to prepare, or set their polearm against a foe moving toward them. A weapon becomes unset if they move or take any action after setting it. If a target enters their reach while the ashigaru have the weapon set, they can use your reaction to make a melee attack with the set weapon against that target. If they hit, and their target moved 20 feet or more toward them before the attack, they can roll one of the weapon’s damage dice one additional time and add it to the damage total.

Description

Ashigaru were infantry employed by the samurai class of feudal Japan. Ashigaru were commonly armed with naginatayariyumi and swords. Ashigaru armour varied depending on the period, from no armour to heavily armored and could consist of conical hats called jingasa made from iron, copper, wood, paper, bamboo, or leather,  (cuirasses), kabuto (helmets), tatami zukin (armoured hoods), kote (armoured sleeves), suneate (greaves), and haidate (cuisses).

Previous Versions

Name Date Modified Views Adds Version Actions
5/1/2022 11:58:34 PM
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Boneclad

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