Charge. If the Goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed. The Goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 3) bludgeoning damage.
Description
Set apart from the average population of Giant Goats within the Tamveth mountain ranges, the Bergsturm Goat breed is somewhat larger and more powerfully built to accomodate the burden of armored dwarves and barding in wartime.
In Dwarvish, their name references the sound created by these creatures en masse charging down the slopes of their home territories, as would occur when the cavalry makes their way into battle.
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