Large Beast, Typically Neutral
Armor Class 14 (natural armor)
Hit Points 19 (4d10 + 6)
Speed 50 ft., Climb 50 ft., Swim 25 ft.
STR
19 (+4)
DEX
11 (+0)
CON
12 (+1)
INT
5 (-3)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws DEX +2
Skills Acrobatics +3, Athletics +4
Senses Darkvision 45, Passive Perception 11
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Charge. If the Goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed. The Goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 3) bludgeoning damage.

Description

Set apart from the average population of Giant Goats within the Tamveth mountain ranges, the Bergsturm Goat breed is somewhat larger and more powerfully built to accomodate the burden of armored dwarves and barding in wartime.

In Dwarvish, their name references the sound created by these creatures en masse charging down the slopes of their home territories, as would occur when the cavalry makes their way into battle.

Monster Tags: Misc Creaturebeast companionpet

Habitat: GrasslandHillMountain

Linden_Shadowplague

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