Large Giant, Chaotic Evil
Armor Class 14 (hide armor)
Hit Points 100 (7d10 + 21)
Speed 40 ft.
STR
21 (+5)
DEX
12 (+1)
CON
18 (+4)
INT
9 (-1)
WIS
14 (+2)
CHA
9 (-1)
Saving Throws STR +7, CON +6
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Giant
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Crag makes two attacks per turn, and can make an Greatclub attack as a bonus action if he lands a stunning strike and the creature fails.

Crag rages when he is dropped below half health.

Actions

Greatclub. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 8) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 8) piercing damage.

Stunning Slam. Unarmed Melee Attack (Recharge on 5-6): +10 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 8) Bludgeoning damage and make a DC 18 Con save to not be stunned until the end of Crag's next turn.

Description

Ogres are hulking giants notorious for their quick tempers. When its rage is incited, an ogre lashes out in a frustrated tantrum until it runs out of objects or creatures to smash.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

Avunakat

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