Crag makes two attacks per turn, and can make an Greatclub attack as a bonus action if he lands a stunning strike and the creature fails.
Crag rages when he is dropped below half health.
Greatclub. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 8) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 8) piercing damage.
Stunning Slam. Unarmed Melee Attack (Recharge on 5-6): +10 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 8) Bludgeoning damage and make a DC 18 Con save to not be stunned until the end of Crag's next turn.
Description
Ogres are hulking giants notorious for their quick tempers. When its rage is incited, an ogre lashes out in a frustrated tantrum until it runs out of objects or creatures to smash.
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