Medium Ooze, Chaotic Neutral
Armor Class 15 Breastplate
Hit Points 65 (10d10 + 20)
Speed 40 ft.
STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
14 (+2)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws CHA +7
Skills Persuasion +5, Stealth +5
Damage Resistances Bludgeoning
Damage Immunities Acid, Poison
Condition Immunities Blinded, Charmed, Deafened, Poisoned, Prone, Restrained
Senses Blindsight 60 ft, Passive Perception 12
Languages Common, Dwarvish, Abyssal, Undercommon
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Immutable Form. The ghaunadan is immune to any spell or effect that would alter its form.

Amorphous. While in its ooze form, the ghaunadan can move through a space as narrow as 1 inch wide without squeezing.

Friendly gaze. While in humanoid form, when a creature that can see the ghaunadan’s “eyes” starts its turn within 30 ft. of the ghaunadan, the ghaunadan can force it to make a DC 15 Charisma saving throw if the ghaunadan isn't incapacitated and can see the creature. On a failed save, the creature is charmed and becomes more friendly towards the ghaunadan. A Creature charmed in this way makes attack rolls against the ghaunadan at disadvantage and the ghaunadan has advantage on Persuasion (Charisma) checks when interacting with the charmed creature. This effect ends if the target is attacked by the ghaunadan or when the ghaunadan is more than 30 ft. away for a full minute.

Disarming slime. When struck by a melee attack, the ghaunadan can harden its body around the weapon, trapping it inside and forcing the attacker to make a DC 17 Athletics (Strength) check or be disarmed as their weapon is stuck in the gaunadan’s body. The weapon can be removed from the ghaunadan as an action by making a successful DC 17 Athletics (strength) check. Braennys can also drop the weapon she is currently wielding, and use a taken weapon instead. Braennys can only have one weapon inside her body at any given time. A creature who makes an unarmed strike and fails this check is grappled by the ghaunadan (escape DC 17).

Unleash incarnation. While in humanoid form, whenever Braennys takes the Attack action, she can make one additional melee attack from each echo's position.

Action Surge. On her turn, Braennys can take an extra action on top of her normal one. She can only do this once per long rest.

Indomitable. Once per long rest, Braennys can reroll a saving throw she fails.

Reclaim potential. When she is below half her maximum Hit Points, Braennys can re-absorb the fleeting magic of her echoes. When an echo of hers is destroyed by taking damage, she can gain 11 (2d6+3) temporary Hit Points. She can do this three times per long rest.

Actions

Multiattack. The ghaunadan makes three melee attacks.

Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft, one creature. Hit: 10 (3d4 + 3) bludgeoning damage and the target must succeed on a DC 15 Constitution Saving Throw or be paralyzed for 1 minute. The creature may attempt another saving throw at the end of each of its turns to overcome the paralysis. (Ooze form only)

P3D. Ranged Weapon Attack: +3 to hit, Range (20/40), one creature. Reload. Hit: 3 bludgeoning damage and the targeted creature must succeed a DC 15 Constitution saving throw, being paralyzed until the end of their next turn on a failure. A weapon firing electrified barbs attached to an internal battery by wires. This weapon must be reloaded as an action. (Humanoid form only)

Baton. Melee Weapon Attack: +3 to hit, reach 5 ft, one creature. Hit: 7 (1d6+3) (Humanoid form only)

Change shape. As an action, the ghaunadan changes between its humanoid and ooze form. Its stats are identical in each form. While in humanoid form, the ghaunadan appears as a medium size humanoid creature of any humanoid race, however, each ghaunadan’s humanoid form is unique to them, and once they take humanoid shape for the first time that is how they will always appear while in humanoid form. The gaunadan must be in its ooze form to gain the benefits of a long rest.

Bonus Actions

Manifest Echo. Braennys can use a bonus action to magically manifest two echoes of herself in unoccupied spaces she can see within 15 feet of her. These echoes are nearly perfect magical copies of her that last until they are destroyed, until she dismisses them as a bonus action, until she manifests another echo, or until she is incapacitacitated. A DC 20 Perception check is required to tell the difference between the real Braennys and the echoes. (Humanoid form only)

Second Wind. Braennys has a limited well of stamina she can draw on each day. Once per long rest, she can use a bonus action to regain 16 (1d10+10) Hit Points. (Humanoid form only.)

Reactions

Shadow Martyr. Braennys can make her echo throw itself in front of an attack directed at herself or another creature that she can see. Before the attack roll is made, she can use her reaction to teleport the echo to an unoccupied space within 5 feet of the targeted creature. The attack roll that triggered the reaction is instead made against her echo. (Humanoid form only)

Legendary Actions

Braennys has two legendary actions, and can take three each encounter.

Call for backup (Costs 1 action). Once per long rest, Braennys can use her Sending Stone to request two Pitcairn Guards come to support her. They will arrive at the end of her next turn. (Humanoid form only)

Placement shift (Costs 1 action). Twice per encounter, Braennys can swap locations with one of her echoes in an instant. A DC 20 Perception check is required to notice this. (Humanoid form only)

 

 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A Ghaunadan is a sentient slime that can assume a humanoid form. This form will become the Ghaunadan's identity, and they can only have one. Their intelligence makes it easy for other humanoids to trust them.

One Ghaunadan embedded herself in the Pitcairn Peacekeepers Corps, even becoming the Deputy Chief. This Ghaunadan would take the form of Braennys Strongheart. While maintaining an outwardly friendly appearance, she wants nothing more than to please her true master Ghaunadar by spreading bloodshed throughout the mortal plane.

Maximus Riegan, Chief of Pitcairn's Peacekeepers, was all too happy to give her some targets.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

Kahkra

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