Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Web Shot. Ranged Weapon Attack: +3 to hit, range 20 ft./320 ft., one target. Hit: 5 (1d8 + 1) force damage.
Description
The leader of packs of spider. These hideous things where born of human who trapped in deep caves surrond by spider. Form year of only being spiders they mad and when find way out they hunt a trap travallers and cosume. They use spider pack so kill their pery and come out when their pack is dead.
-
View User Profile
-
Send Message
Posted May 2, 2022thank you to anyone who add this to their campaign