Large Monstrosity, Typically Neutral Good
Armor Class 17 (natural armor)
Hit Points 94 (5d12 + 45)
Speed 40 ft., Burrow 40 ft.
STR
19 (+4)
DEX
11 (+0)
CON
21 (+5)
INT
4 (-3)
WIS
10 (+0)
CHA
5 (-3)
Skills Perception +6
Damage Resistances Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60 ft., Tremorsense 120 ft., Passive Perception 16
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Master of burrows: The Beetle can create burrows and chose to move underground for its movement option. 

Actions

Claw Thrust. Meele Weapon Attack+7 to hit, reach 5 ft., single target. Hit: 8 (1d8 + 4) piercing damage.

Claw Sweep. Melee Weapon Attack: +7 to hit, reach 5 ft., multi target. Hit: 8 (1d8 + 4) bludgeoning damage.

Deadly Leap. If the beetle is underground as part of its movement, it can then use this action to jump out of the ground with incredible force in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 2d8+2 bludgeoning damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 feet out of the beetle's space into an unoccupied space of the creature's choice.

Reactions

Tail Crush: Any creature that tries to move behind the beetle will be met with the beetles crushing tail, taking 1d8 bludgeoning damage and being knocked back 10 ft.

Habitat: GrasslandHillMountain

Knight_of_Phantasmagoria

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