Master of burrows: The Beetle can create burrows and chose to move underground for its movement option.
Claw Thrust. Meele Weapon Attack: +7 to hit, reach 5 ft., single target. Hit: 8 (1d8 + 4) piercing damage.
Claw Sweep. Melee Weapon Attack: +7 to hit, reach 5 ft., multi target. Hit: 8 (1d8 + 4) bludgeoning damage.
Deadly Leap. If the beetle is underground as part of its movement, it can then use this action to jump out of the ground with incredible force in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 2d8+2 bludgeoning damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 feet out of the beetle's space into an unoccupied space of the creature's choice.
Tail Crush: Any creature that tries to move behind the beetle will be met with the beetles crushing tail, taking 1d8 bludgeoning damage and being knocked back 10 ft.
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