Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting. The naga casts one of the following spells, requiring no material components and using Charisma as the spellcastingability (spell save DC 13):
At-will (as 2nd-level spells): burning hands, magic missile
Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one.
Shining Scales (Recharge 5-6). The naga's golden scales emit a dazzling flash of light. Each creature within 30 feet of the naga and can see the naga must succeed on a DC 13 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
The bright naga has resplendent golden scales covering the length of its 15-foot long serpentine body. Sharp, yellow spikes jut from its back and run from the top of its hood down to its tail.
Vigilant and Prepared. The bright naga is aware that it is seen as weak compared to other nagas, most likely due to its limited spellcasting abilities. It thus goes to great lengths to ensure it has every advantage possible over any of its enemies. The bright naga always overprepares, keeping its lair hidden and very well-protected with traps and numerous patrolling guards.
Shining Scales. The bright naga avoids physical combat, preferring to use its spells while keeping its distance from its enemies. If surrounded, surprised, or looking to escape, the bright naga can cause its scales to emit a dazzling burst of yellow light, blinding all those near it.
Humanoid Minions. The bright naga prefers to live in warm, temperate and dry locales and often makes its lair in the ruins of keeps, temples, and sand-buried cities. It subjugates weaker humanoid races such as bullywugs, firenewts, grimlocks, kobolds, and lizardfolk, who often treat the naga as a god. Of those five, it prefers working with firenewts and grimlocks. The firenewts have immunity to fire, allowing the bright naga to use its burning hands spell without the worry of collateral damage, while the sightless grimlocks won't be affected by the naga's Shining Scales ability.
Mercenary Guardian. The bright naga disdains to work for a more powerful creature, but it will do so if it recognizes that there's an opportunity to advance in knowledge, wealth, and power.
Immortal Nature. A naga doesn’t require air, food, drink, or sleep.
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