Medium Construct, Unaligned
Armor Class 13 (Unnatural Armor)
Hit Points 19 (3d8 + 6)
Speed 20 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
4 (-3)
WIS
10 (+0)
CHA
4 (-3)
Damage Immunities Poison, Psychic
Senses Darkvision 60 ft, Passive Perception 10
Languages Common, Gnomish -- Can communicate with other Clockwork Creations but cannot truly speak.
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Immutable Form. The Clockwork Pawn is immune to any spell or effect that would alter its form.

Lantern Eyes.  Casts bright light in a 30-foot cone and dim light for an additional 30 feet.

Magic Resistance. The Clockwork Pawn has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The clockwork pawn makes two attacks.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Light Pistol. Ranged Weapon Attack: +5 to hit, range 30 ft./120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Description

Clockwork Pawns are humanoid in shape.  No pawn is exactly the same but they generally have a brass outward appearance with protruding gears.  Their left arms have a light pistol attached to it.

Previous Versions

Name Date Modified Views Adds Version Actions
2/8/2019 9:50:52 PM
0
3
--
Coming Soon

Habitat: Urban

NebNuke

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