Medium Monstrosity, Typically Lawful Evil
Armor Class 17 (natural armor)
Hit Points 65 (7d10 + 20)
Speed 40 ft., Climb 30 ft.
STR
14 (+2)
DEX
18 (+4)
CON
15 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +5, DEX +7
Skills Acrobatics +9, Stealth +5
Condition Immunities Blinded, Deafened, Frightened, Prone
Senses Blindsight 60 ft., Passive Perception 16
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Leap. The Chryssalid's high jump is 30ft, with or without a running start.

Spider Climb. The hunter can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Pack Tactics. The Chryssalid has advantage on attack rolls against a creature if at least one of the Chryssalid's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The Chryssalid makes 2 attacks, one with its Bite and one with its Claw.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) poison damage. if the target dies due to the chryssalid's Bite their corpse rises as a zombie at the beginning of the chryssalid's next turn. If a zombie made by the chryssalid is alive after 1d4 rounds, the zombie dies as a new chryssalid spawns from its corpse.

 

Habitat: Underdark

TheMilkStraw

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