Leap. The Chryssalid's high jump is 30ft, with or without a running start.
Spider Climb. The hunter can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Pack Tactics. The Chryssalid has advantage on attack rolls against a creature if at least one of the Chryssalid's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The Chryssalid makes 2 attacks, one with its Bite and one with its Claw.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) poison damage. if the target dies due to the chryssalid's Bite their corpse rises as a zombie at the beginning of the chryssalid's next turn. If a zombie made by the chryssalid is alive after 1d4 rounds, the zombie dies as a new chryssalid spawns from its corpse.
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