Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) psychic damage
Claw: Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Entangled Words (Recharge 10): The dragon spits out mind bending words. Each creature within 120ft of the Crow Dragon take 15d4 Psychic damage and must succeed on a DC 21 Constitution saving throw or be deafened for one minute.
Alert: The dragon cannot be surprised while it is conscious, and other creatures don't gain advantage on attack rolls against it as a result of being unseen by it.
Pack: Crow Dragons travel in flocks together. (1d45)
The dragon can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect: The dragon makes a Wisdom (Perception) check.
Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Description
The Crow Dragon is a great being formed between the fusion of a dragon and a crow. These dragons usually reside on sky islands, worshiped by the Crowborne. Crow Dragons live in flocks as low as 2 and as high as 45.
Lair and Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can't use the same effect two rounds in a row:
All sleeping Crow Dragons are forced to make an Entangled Words attack (2d4).
The Crow Dragon can manipulate the floor around it, making the floor considered difficult terrain for all creatures that are not Crow Dragons or Crowbornes.
Previous Versions
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5/3/2022 12:15:17 AM
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5/3/2022 12:16:27 AM
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5/3/2022 12:48:49 AM
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