Large Monstrosity, Chaotic Evil
Armor Class 20 (natural armor)
Hit Points 200 (15d20 + 50)
Speed 30 ft., Fly 60 ft.
STR
20 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
20 (+5)
WIS
20 (+5)
CHA
10 (+0)
Skills Perception +8
Senses Darkvision 60 ft., Passive Perception 20
Languages Understands Draconic but can't speak it
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

Multi-attack

Constricting tongue: target must succeed on a DC 20 STR check or be restrained and take 6d6 poison damage per turn. Target can repeat saving throw on the end of their next turn.

Claws: Hunter lashes out with massive claws dealing 10d6 slashing damage.

Lunging slash: Hunter dashes up to 60 feet and deals an upward slash. Target must succeed on a DC 19 dexterity save or take 12d6 slashing damage, 4d4 force damage and is knocked prone.

Actions

Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Fire Breath (Recharge 5–6). The dragon head exhales fire in a 15-­-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.

Description

A chimera is a vile combination of goat, lion, and dragon, and features the heads of all three of those creatures. It likes to swoop down from the sky and engulf prey with its fiery breath before landing to attack.

Habitat: GrasslandHillMountainUnderdark

Little_Gambit

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