Elemental Demise. If Ashial dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying.
Innate Spellcasting. Ashial's innate spellcasting ability is Charisma (spell save DC 17, +8 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
At will: detect magic, green-flame blade
3/day each: enlarge/reduce, conjure elemental (fire elemental only), tongues
2/day each: fireball, fire shield, gaseous form, invisibility, major image, plane shift, wall of fire
Legendary Resistance (2/Day). If Ashial fails a saving throw, she can choose to succeed instead.
Multiattack. Ashial makes two scimitar attacks or uses its Hurl Flame twice.
Scimitar. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage plus 10 (3d6) fire damage.
Hurl Flame. Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.
Ashial can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Ashial regains spent legendary actions at the start of its turn.
Hurl Flame. Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.
Flame Shield. Ashial forms a shield of fire in front of her that increases her AC by 4 for the next attack against her
Summon Lesser Elemental (Costs 2 Actions). Ashial summons a lesser fire elemental at a point that she can see within 30 feet. This elemental immediately takes its turn and then vanishes.
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