False Appearance. While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus.
Fungal Pack Tactics. The Violet Colony has advantage on an attack roll against a creature if at least one of the colony's allies is within melee range of the creature and the ally isn't incapacitated.
Fungal Spores. Any non-plant creature that starts its turn within 5ft of the violet colony must succeed on a DC 13 constitution saving throw or be poisoned until the start of the creature's next turn. On a success, it is immune to this effect for 1 hour.
Multiattack. The fungus makes 3 Rotting Touch attacks.
Rotting Touch. Melee Weapon Attack: +3 to hit, reach 10 ft., one creature. Hit: 5 (1d8 + 1) necrotic damage.
Fungal Network. The Violet Colony moves one willing plant within 60ft. a distance up to 15ft. along a solid, nonmagical surface.
Previous Versions
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7/6/2020 2:52:20 AM
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5/3/2022 4:02:49 AM
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