Large Plant, Unaligned
Armor Class 14 Natural Armor
Hit Points 76 (8d10 + 4)
Speed 5 ft.
STR
13 (+1)
DEX
12 (+1)
CON
19 (+4)
INT
6 (-2)
WIS
6 (-2)
CHA
2 (-4)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid
Condition Immunities Blinded, Deafened, Frightened
Senses Blindsight 70 ft. (blind beyond this radius), Passive Perception 6
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

False Appearance. While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus.

Fungal Pack Tactics. The Violet Colony has advantage on an attack roll against a creature if at least one of the colony's allies is within melee range of the creature and the ally isn't incapacitated.

Fungal Spores. Any non-plant creature that starts its turn within 5ft of the violet colony must succeed on a DC 13 constitution saving throw or be poisoned until the start of the creature's next turn. On a success, it is immune to this effect for 1 hour.

Actions

Multiattack. The fungus makes 3 Rotting Touch attacks.

Rotting Touch. Melee Weapon Attack: +3 to hit, reach 10 ft., one creature. Hit: 5 (1d8 + 1) necrotic damage.

 

Bonus Actions

Fungal Network. The Violet Colony moves one willing plant within 60ft. a distance up to 15ft. along a solid, nonmagical surface.

Previous Versions

Name Date Modified Views Adds Version Actions
7/6/2020 2:52:20 AM
2
0
1
Coming Soon
5/3/2022 4:02:49 AM
19
2
--
Coming Soon

Habitat: Underdark

JackOfHats

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