Medium Or Small Ooze, Unaligned
Armor Class 12 Natural armour
Hit Points 30 (4d8 + 12)
Speed 30 ft., Walk 10 ft., Climb 10 ft.
STR
15 (+2)
DEX
6 (-2)
CON
14 (+2)
INT
3 (-4)
WIS
6 (-2)
CHA
3 (-4)
Damage Vulnerabilities Fire
Damage Resistances Slashing
Damage Immunities Acid, Psychic
Condition Immunities Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Passive Perception 8
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

split. When a medium slime is dealt damage over half its base damage, it splits in two, The small slimes have their strength halved and their HP is 4d4+3 (avg: 13).

Invisible. When in water, a perception check of DC 20+ Is required.

Actions

Chokehold. The slime launches itself at its victim.

Melee body Attack: +4 (+6 when small) to hit, reach 10 ft., 1 target. Hit: # (1d4 + 2 (or +0 when halved) bludgeoning damage. 
It also instantly grapples the victim, if left on the face for 30 in-game seconds, it will deal 1d4 damage each round by drowning (water breathing creatures are immune to this).

Description

A water slime is a medium or small slime that usually lives in a pod of 3, it lives in small ponds up to medium lakes, the water body size changes the amount there are in a pod.

it's similar to an amoeba, but it has a decentralised nervous system so primitive it only know how to move, attack, eat and reproduce, it is particularly stupid to say the least.

Monster Tags: Elemental

Habitat: SwampUnderwater

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