split. When a medium slime is dealt damage over half its base damage, it splits in two, The small slimes have their strength halved and their HP is 4d4+3 (avg: 13).
Invisible. When in water, a perception check of DC 20+ Is required.
Chokehold. The slime launches itself at its victim.
Melee body Attack: +4 (+6 when small) to hit, reach 10 ft., 1 target. Hit: # (1d4 + 2 (or +0 when halved) bludgeoning damage.
It also instantly grapples the victim, if left on the face for 30 in-game seconds, it will deal 1d4 damage each round by drowning (water breathing creatures are immune to this).
Description
A water slime is a medium or small slime that usually lives in a pod of 3, it lives in small ponds up to medium lakes, the water body size changes the amount there are in a pod.
it's similar to an amoeba, but it has a decentralised nervous system so primitive it only know how to move, attack, eat and reproduce, it is particularly stupid to say the least.