Spider Climb. The dhampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Multiattack. The dhampire makes three attacks, only one of which can be a bite attack.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the dhampire, incapacitated, or restrained. Hit: 4 (1d4 + 2) piercing damage plus 2 (1d4) necrotic damage.
The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the dhampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. Instead of dealing damage, the dhampire can grapple the target (escape DC 13).
Sudden Rush. Until the end of the turn, the dhampir's speed increases by 60 feet and it doesn’t provoke opportunity attacks.
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